Jeremie Lasnier

After completing his Master\’s degree in Media Design at HEAD in Geneva and being a researcher in Interaction Design at ENSAD in Paris; Jérémie Lasnier co-founded LiveLike to build immersive sports streaming experiences in VR, mobile, and web, endorsed both by the NFL and TechCrunch. As Chief Creative Officer, He pushed the boundaries of innovation by overseeing all aspects of the design from implementing interfaces, 3D environments to mixed reality augmentations. He worked with major TV channels such as Fox Sports, France TV, and SKY to broadcast the biggest events of the world like the World Cup, the Superbowl, and the final of the Champion\’s League.


Jérémie won multiple international awards such as a Samsung Design Award, VR Award, and a Gold Award at the Oculus Mobile VR Jam. He also joined the prestigious 30 under 30 Forbes List class of 2017.
In 2020, LiveLike\’s VR product got acquired by Cosm, a global company focused on design, technology, and innovation to deliver the best immersive experiences to partners around the world. Jérémie joined the leadership team as VP, Immersive Design.

Jon Morris

Conceptual artist who creates multilayered installations, performances, and experiences with the express intent of elevating his audience to a sublime state. Challenging the relationship between art and spectator Morris’ work is typically equal parts technical, playful, inventive and rich with depth. From Le Louvre to Lady Gaga from Cirque Du Soleil to the Metropolitan Opera, his work has been praised by NY Times, Wall Street Journal, LA Times, Rolling Stone, NBC, VICE, Wired…. Highlight works include; *[NOWHERE](http://www.urnowhere.com/)*, reimagining online gathering; [*Reflecting the Stars*](http://thewindmillfactory.com/?portfolio=reflecting-the-stars), recreating the night sky in the Hudson River; [Choreographing Nine Inch Nails](http://thewindmillfactory.com/?portfolio=nine-inch-nails-festival-tour) Festival Tour; [*Pixel Forest*](http://thewindmillfactory.com/?portfolio=pixel-forest), voice-illuminated balloon forest; [*The Wedge*](https://thewindmillfactory.com/portfolio/interactive-art-installation-burning-man-wedge/), a legendary slide/aerial-performance-center at Burning Man.

In addition to founding [The Windmill Factory](http://www.thewindmillfactory.com), Jon has performed and created with Fuerzabruta, Cirque du Soleil, The MET, Theatre de la Jeune Lune, Patrice Chereau, Robert Wilson, Tina Landau, Aszure Barton, Spymonkey, Diavolo Dance Theatre, Ken Roht’s Orphean Circus, Fabulous Monsters and Jay Scheib.  He has been featured in films by Jonathan Dayton and Valari Faris, David Michalek, and Anson Mount and starred in various national commercials and innumerable embarrassing gigs.

He has been a Thomas J. Watson Fellow, Kinnernet-Europe Experience Director, LaMaMa ETC Artist in residence, Watermill Center Fellow, Tennessee Williams Fellow, NCAA Post Graduate Scholar, 6-time All-American Springboard Diver, and holds a B.A. from the University of the South, Sewanee.  Jon has taught master classes at Harvard, NYU, Columbia, Pace, The University of The South, Vanderbilt.

Chris Duffey

Chris Duffey spearheads Adobe’s Creative Cloud strategic development experience design partnerships across the creative enterprise space. Chris’ keynotes have received over 50 million impressions. His sessions have been reported around the world including Access Hollywood, Extra, Ok Magazine, Hello, People, and The Guardian. In addition, his work has been featured by more than 100 global media outlets on topics including generative experience design, computational creativity, the role of human and machine and AI enhanced creativity.

Prior to Adobe, Chris was an Executive Creative Director having been a creative consultant with over 35 advertising agencies across the major global holding companies: WPP, IPG, Havas, Omnicom, Publicis and MDC.

Chris also serves on The Board of Directors for the Association of National Advertisers NY (ANA) and The Consumer Technology Association (CTA) Board of Industry Leaders.

Chris is author of the award-winning book Superhuman Innovation, the world’s first book co-authored by AI about AI.

Tom Emrich

Tom is recognized as one of the world’s leading thought leaders in augmented reality (AR), virtual reality (VR) & wearable technology. A pioneer in this space, Tom has over a decade-long track record of running tech teams and providing strategic direction in emerging technologies for powerhouse brands and organizations. As VP of Product at 8th Wall, Tom is leading the strategy and development of powerful tools used by developers to create reality content (WebAR and WebVR) for the browser. Previous to 8th Wall, Tom was a founding partner at Super Ventures, the first VC fund dedicated to augmented reality.

He also played a critical role in building the AR/VR ecosystem as founder of We Are Wearables and co-producer of AWE, the world’s #1 AR+VR event series.

Luke Mulks

With experience in several startups, publishing and ad products, Luke was well equipped to join Brave in 2016 to begin developing new business models with privacy and blockchain. A co-author of the Basic Attention Token white paper, and core BAT team member Luke leads Business Operations at Brave and BAT, bringing new solutions to market that include privacy by default, backed with the benefits and empowerment that blockchain brings to web3.

Amy Peck

Amy Peck is the Founder & CEO of EndeavorXR, a leading global XR strategy & consulting firm. She is a recognized thought-leader in the space and speaks globally on the future of XR and exponential technologies.
Amy holds multiple Advisory Board roles and is a Venture Partner at the Capital Region XR
Accelerator. She is Co-chair of Prospera Women, a global organization supporting female-led
startups and was Founding Co-chair of the VRAR Association Enterprise Committee.
She actively mentors entrepreneurs and is a member of several Women in Tech, Venture-backed Accelerators & STEM Education organizations.

Through EndeavorVR, she works with Fortune 500 companies and tech startups on XR strategy, content, development, product and GTM.

Her own personal mission is to see technology accessible to all – fundamentally improving every aspect of our lives and elevating the way we work, learn, communicate and play.

Jeremy Dalton

Jeremy is the author of Reality Check: How Immersive Technologies Can Transform Your Business, a book that anyone can pick up to better understand how virtual reality and augmented reality are being used in businesses all over the world.

He has featured in The Financial Times, The Economist, the BBC, and other media outlets. He has worked with organizations like the World Economic Forum and currently sits on the advisory board of Immerse UK to support businesses interested in immersive technologies.

Ben Morrow

Ben is a passionate product leader for Augmented Reality and boundary mediums in general. His experience spans Interactive Television, Gaming, Experiential entertainment, Lightfield VR and Augmented Reality.

Tony Parisi

Tony Parisi is a Metaverse and virtual reality pioneer, inventor, entrepreneur, investor, author and musician. He has co-created several international 3D graphics standards, including VRML, X3D, and glTF. Tony is the author of O’Reilly Media’s foundational books on 3D graphics and VR, Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).

One of the leading spokespeople for the immersive industry, Tony has given speeches in multiple countries about industry trends and innovation in augmented reality. He was named in Next Reality’s 30 People to Watch in Augmented Reality in 2020.

Tony is currently serving as Chief Strategy Officer at Lamina1, a new layer 1 blockchain for the Metaverse. He is also an advisor and limited partner in early stage venture firms including ME Ventures, a future-focused investment fund providing opportunities for creators to grow and succeed. Previously, Tony was Head of XR Ads and E-Commerce at Unity, where he oversaw strategy and product for the company’s real-time 3D brand advertising and commerce solutions.

Tony is also a composer and musician. He is currently finishing the cast recording for Judgment Day, a full-length original musical, and has several other music projects underway.

Steve Guynup

Dr. Guynup is an award winning VR artist, author, and teacher. As an artist, his exploration of storytelling / shape changing avatars and use of poetry to unpack the design language of VR in the 1990’s continues to resonate today. As a professional, he built multi-million dollar training software for for CSX Rail, Weyehauser, UPS, and more. For the past decade he’s taught online, in-world, multi-user, classes on VR art and design.

Dr. Guynup currently teaches at Southern New Hampshire University and is developing VR classes there.