Will Cherry

WILL CHERRY is a director, designer, and technologist specializing in the combination of hemorrhaging-edge technology with story-driven interaction design. His career creating 360 and realtime VR/AR experiences for companies like Samsung, AT&T, Apple, and more stem from a love of human-centered immersive design principles. A Swiss-army-knife of a person, his technical skillset spans AAA game and film production disciplines to drive creative solutions for any medium.

His unending passion: using technology to both create art and improve the human condition through experience – be it digital, physical, or the juxtaposition of the two.

Alex Harvey

Alex spent 10 years in the games industry with Codemasters before starting RiVR in 2015.

We started making 360 videos for car manufacturers and holiday brands all around the world which led us to create some software to synchronise all the virtual reality headset together. RiVR link is the software that came out of those projects and is now being used all over the world for training in all industries particularly first responders.

RiVR has also created photo realistic fire and crime scene investigation scenarios (RiVR investigate) for UK and US governments and we now see the software being used in multiple sectors.

as we look to the future we are growing our scanning techniques and pipelines allowing us to create two-dimensional documentary series which incorporates 6° of freedom photorealistic room scale virtual reality as well!

Step inside is the new platform we are creating to allow people to go that next step with a documentary film or TV series.

Chris Madsen

Chris worked 20 years in behavioral health administration and programming before experiencing social presence via VR in 2013. VR changed his professional trajectory when he recognized the disruptive implications remote, immersive, shared experiences, unbound from the physical restraints and proximity requirements of the real world, will have on the way humans work, learn, and socialize.

Listed by Onalytica as a Top 100 influencer in both AR and VR, Chris is particularly noted for keeping a close pulse on the social, educational, artistic and entertainment spaces of the XR movement.

Chris has held a variety of roles including Social VR Liaison for the leading Virtual Reality tech blog ‘Road to VR’, co-founder of Utah VR and Silicon Slopes (AR/VR chapter), Edge of Discovery Ambassador, Siggraph judge, XR consultant/speaker, and Director of AR/VR at Morph 3D where he co-developed portable and persistent avatar systems.

Chris is currently serving as Senior Sales Engineer for ENGAGE XR, delivering virtual collaboration, communication, training, education, events and creative solutions to a growing global market transitioning to the metaverse

James Watson

James is a marketing expert in the immersive technology sector, with extensive experience in marketing VR and AR solutions stretching back to the launch of the first Oculus headset in 2013.

He is currently Chief Marketing Officer at The Glimpse Group (Nasdaq: VRAR), a multi-solution immersive technology company with an ecosystem of 13 subsidiary companies. Previously he founded XRTech Marketing consultancy and was CMO at VR platform provider Immerse.

Paige Dansinger

Recognized among the Top 25 Women in the Metaverse, Paige Dansinger is a Metaverse Developer, World-Builder, and Futurist. Having crafted hundreds of worlds in the metaverse, Paige is the visionary founder of Better World Museum, Horizon Art Museum, and Women in Horizon. Awarded for “Most Real World Impact” by XR Women, Paige currently serves as Senior Director of Community and Metaverse Development at Bit Space Development XR. 

Her journey includes roles as a Horizon Worlds Pre-Alpha Creator, Meta Horizon Worlds VR Game Developer in the Meta Creators Program, and participation in the Horizon MiniGame Accelerator and Oculus Launch Pad Program. Recognized globally by Meta as one of the Top 115 Community Leaders through their inaugural Community Leadership Fellowship Program, Paige has presented and participated in distinguished events such as WHO, TEDxMinneapolis, MIT Reality Hackathon, Facebook Connect, Facebook’s Global Wellness & Safety Summit, Nobel Peace Prize, AWE, Immerse Global Summit, Presence Platform Hackathon, Meta Connect, XR for Change, MetaCenter Global Week, and more.

Doug North Cook

Doug North Cook is an artist, professor, and researcher focused on immersive technology, interaction design, and the application of architectural theory to digital environments. He founded the Immersive Media programs at Chatham University, and runs the Immersive Design & Game Design Residencies at Fallingwater. Doug is currently working on multiple new projects including museum installations, game projects, and scientific research.

Jacquelyn Morie

Jacquelyn Morie is a pioneer in the domains of computer graphics and virtual reality. She is the founder of All These Worlds, LLC, a company that creates and supports Virtual World experiences and research. Her clients have included NASA, the University of Southern California’s Institute for Creative Technologies (USC/ICT), XPRIZE and the Army Medical Command.

Her ongoing research focuses on how immersion can affect and benefit participants, how the use of Avatars changes both our social connections and our deep understanding of our sense of self, and how multisensory elements combine to create a cognitive gestalt that enhances the feelings of Presence in virtual experiences.

Her 2007 PhD thesis – Meaning and Emplacement in Expressive Immersive Virtual Environments – has been downloaded hundreds of times by emerging VR communities, serving as a deep first introduction and guide to the many important aspects of this new medium, from its female-centric history to a design methodology for emotional impact. It was completed under the supervision of Dr Lizbeth Goodman at the SMARTlab Digital Media Institute University College Dublin, Ireland.

Dr Morie is a long time educator, having created digital programs at the University of Central Florida, the Ringling College of Art and Design, and Otis College of Art and Design. She is the original developer of the first computer animation training program for Walt Disney Feature Animation in the 1990s, as well as similar training programs for companies in the Digital Effects industries, such as Rhythm and Hues Studios. She is a former member of the DARPA ISAT Group, tasked with investigating new topics for DARPA research, and a founder of the USC/ICT, where she served as Senior Scientist for 14 years. She is a three decades member of ACM SIGGRAPH and has served that organization in many capacities over the years.

Daniel Ljunggren

Daniel Ljunggren has 10 years of accomplishments within Product Management and another 10 years within Business Development & Strategic Partnerships gained from global leadership roles within the smartphone, mobile apps & services, IoT, and AR/VR industry.

Larry Rosenthal

LarryR/Cube3 has pioneered many of the current disciplines in \”digital media\” known as XR/ VR / AR 3DUX. UI, Experience Design,Transmedia and Immersive media.

LarryR/Cube3 has over two decades of experience as a leader in the area of virtual worlds , transmedia IP creation, Virtual Reality content, Virtual IP Law, social games, online 3D, human machine interface, Augmented Reality and networked communities for both entertainment and corporate media uses. Over the years LarryR/Cube3 has worked with over hundreds of 2D /3D software tools makers or services in all matters of finding customers and creating products and services and then forming communities and ecosystems around them.

LarryR/Cube3 has spoken at industry events for over two decades. Highlights include self created seminars at Apple Computers NYC, Siggraphs for many years, Macworlds, and Digital Hollywood Panels as well as local east and west coast tech/design shows/meetings and conferences. Work and projects of LarryR/Cube3 have been written about in both print and online in periodicals such as WIRED, UploadVR, NEW MEDIA, Macworld, CNET, and two zillion blogs. He also founded the early VR Groups for developers and designers. The NYVRMLSIG, the SFWEB3D.
Currently CubeXR is creating an online web3D Educational Community and Platform www ArdadiaVirtual.com

James Ashley

James is currently CTO at LABLIGHTAR.

He co-authored the popular LinkedIn Learning video course HoloLens App Development. He also wrote the technical book Beginning Kinect Programming with the Microsoft Kinect SDK.

In a previous life, he pursued a PhD in Philosophy at Emory University, with a focus on theories of consciousness and phenomenology.